![]() ![]() Not to mention it wasn't even supposed to be in Early Access until months later, so the visuals largely consist of placeholders at this time. I went into Reflex HOPING for a polished CPMA experience, and that's what the game is striving to be. Besides building a new engine from the ground up, they're adding in many features that just wouldn't be possible in Vanilla Q3, such as a live map editor, replay editor, and more. #Warsow gameplay mod#Reflex is made by the developers of CPMA, a very popular competative mod for Quake 3, and they made Reflex to expand upon their work in CPMA. I haven't really felt a difference, is it true, not Quake? Then why go for Quake-like movement? UT and Quake feel distinct enough, Reflex and Quake feel the same. What's the novelty, are we just going to relive Quake history?Įdit 2: Apparently this is NOT a Quake engine game. I mean I saw there are now even Defrag mods (or something) popping up. Ninja edit: I really don't want to hate, but I kinda feel stupid for spending money on having a commercial Warsow shoved in my face. So what is Reflex going to offer that I can't have with Warsow/Quake Live/ insertrandomquakeenginegamehere already? Why is this sold as a distinct game when it just could be a mod for any of the dozens Quake engine games already out? ![]() ![]() Other games may have some fresh ideas movement-wise, maybe not, but basing another FPS on the Quake engine gives me simply the same. The movement is - due to it being another Quake engine game - more or less like in Quake, so nothing new on the movement front. If I want that style, I might as well play Warsow, which is free and pretty much superior to Reflex anyway, even visually. The thing is: I don't see anything in Reflex I couldn't have before. I bought Reflex because it was mentioned as one of the new Arena FPS games that may or may not have a comeback soon. ![]()
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